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Autodesk Maya12-A Exam Syllabus Topics:
| Section | Objectives |
|---|---|
| Topic 1: Materials and Shading | - Identify Blinn specular shading attributes - Fix textures on deforming surfaces - Apply 2D textures |
| Topic 2: User Interface and Scene Management | - Understand the purpose and benefits of freezing transformation data - Display Safe Frames - Configure the viewport and use ViewCube navigation |
| Topic 3: Scripting | - Add syntax to a script |
| Topic 4: Cameras | - Identify controls for transforming the camera - Explain Near and Far Clip Plane for cameras |
| Topic 5: Rigging and Setup | - Identify options for editing Rigid Skin - Identify options for editing Smooth Skin - Describe options for using the Blend Shape deformer |
| Topic 6: Effects | - Identify OpticalFX attributes |
| Topic 7: Animation | - Edit animation curves using the Graph Editor - Constrain an object to a path |
| Topic 8: Rendering | - Describe Render Preview functionality within IPR - Identify rendering settings changed by the NTSC preset - Describe Raytrace and Scanline quality settings |
| Topic 9: Scene Assembly and Pipeline Integration | - Improve scene organization using Search and Rename - Import files while preserving scene data |
| Topic 10: Compositing | - Composite multiple render layers |
| Topic 11: Lighting | - Describe focus attributes of lights - Identify the specular component of a light - Use Look Through Selected for light placement |
| Topic 12: Dynamics and Simulation | - Control soft body simulation - Describe soft body behavior |
| Topic 13: Modeling | - Identify Boolean operation types - Identify subdivision surface modeling workflow - Explain edge loop modeling workflow |



